![]() Typically, the Scoundrel is much faster than the Brute so they may have trouble approaching the same enemy on the same round as the Brute may struggle to consistently go before the Scoundrel. A very good combination, although it does have its weaknesses that do need to be played around. ![]() Two melee single-target damage dealers, the combination involves the Brute walking in to set them up and the Scoundrel following to finish them off. Scoundrel: A classic Brute combination (although more to the benefit of the Scoundrel than Brute). I will do this on a class-by-class basis so that someone who, for example, wants to play a Scoundrel can easily look and see which combinations work well and which don't. The one caveat: I have never played or played with the Mindthief in a party of 2, so anything I say about that class will be purely conjecture based on seeing/playing the class in larger parties. Accordingly, I feel very confident talking about what works and what doesn't in such a party size. ![]() Why me? Well, I've played a large amount of Gloomhaven with just my fiancee (around 50 scenarios) so while I have very little experience with four-character parties, I have a lot of experience working with just two. This guide is obviously primarily intended to help new players who will be playing in a party of only two characters decide on a party setup that will work for them. A couple of people asked about this yesterday and I've seen questions about it before so I figured I'd make a guide for it in an easy-to-see place.
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